Traits start at 2/2/1/1 and are capped at tier + 1 (2 in Tier 1, 3 in Tier 2, 4 in Tier 3).
HP and SP start at 4/4 and are capped by tier: 6 / 9 / 12.
Each level after the first grants two picks: +1 trait, +1 HP, +1 SP, or an extra Special.
Guard = level + natural armour (a hide, shell, or knack, +1 or +2 at most).
Damage = natural weapon (1–3, or 0 for the feeble) + level.
Every creature gets one free species knack (its ancestry power). Named foes and Bosses also get one free Special per tier.
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